Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.052 seconds
Platform assembly: F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\ceshigame\桌上足球\TableTopSoccer_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.914660 ms
LumberJack Mode Enabled: @5/19/2016 5:29:26 PM
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

  at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 
  at System.IO.StreamWriter.FlushBytes () [0x00000] in <filename unknown>:0 
  at System.IO.StreamWriter.Flush () [0x00000] in <filename unknown>:0 
  at TTSNetworkManager.Update () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

  at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0 
  at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0 
  at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in <filename unknown>:0 
  at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

  at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0 
  at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0 
  at System.Net.Sockets.TcpClient.Connect (System.Net.IPEndPoint remote_end_point) [0x00000] in <filename unknown>:0 
  at System.Net.Sockets.TcpClient.Connect (System.Net.IPAddress[] ipAddresses, Int32 port) [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2594 -> priority: 1 
  Thread -> id: 11ac -> priority: 1 
