Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3523]
    Renderer: NVIDIA GeForce GTS 450   
    Vendor:   NVIDIA
    VRAM:     977 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Default GameObject BitMask: UI already registered
 
(Filename:  Line: 88)

Begin MonoManager ReloadAssembly
Platform assembly: E:\paopaoche\game\云端骑士\Cloud Knights_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\paopaoche\game\云端骑士\Cloud Knights_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\paopaoche\game\云端骑士\Cloud Knights_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\paopaoche\game\云端骑士\Cloud Knights_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\paopaoche\game\云端骑士\Cloud Knights_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\paopaoche\game\云端骑士\Cloud Knights_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\paopaoche\game\云端骑士\Cloud Knights_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\paopaoche\game\云端骑士\Cloud Knights_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  3.707 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

