//Bullets, Projectiles, Missiles
Ammo 200 8 8
Time 120
//Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9)
Aggression 4 3 4 3
Artillery 1

/*** Infantry Barges ***/
Object Barge
Visible 0
Delay 600
Revive 1

ObjectInc
Visible 0
Delay 600
Revive 1

ObjectInc
Visible 0
Delay 600
Revive 1

ObjectInc
Visible 0
Delay 600
Revive 1

ObjectInc
Visible 1

ObjectInc
Visible 1


/*** Vehicle Barges ***/
ObjectInc
Visible 0
Delay 600
Revive 1

ObjectInc
Visible 0
Delay 600
Revive 1

ObjectInc
Visible 0
Delay 600
Revive 1

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0


/*** Tanks ***/
Object Tank
Visible 0
Delay 600
Revive 1

ObjectInc
Visible 0
Delay 600
Revive 1

ObjectInc
Visible 0
Delay 600
Revive 1

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0


/*** APCs ***/
Object APC
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0


/*** Bombers ***/
Object Bomber
Visible 0
Delay 100
Revive 0

ObjectInc
Visible 0

ObjectInc
Visible 0


/*** Jets ***/
Object Jet
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0


/*** Attack Helicopters ***/
Object Helicopter1
Visible 1

ObjectInc
Visible 1

ObjectInc
Visible 1

ObjectInc
Visible 1

ObjectInc
Visible 0

ObjectInc
Visible 0


/*** Transport Helicopters ***/
Object Helicopter2
Visible 0

ObjectInc
Visible 0

ObjectInc
Visible 0


/*** C130 ***/
Object C130
Visible 0
Delay 200
Visible 0

End

