<?xml version="1.0" encoding="utf-8" ?>
<Defs>


  <!-- Special concepts with modal dialogs -->

  <ConceptDef>
    <defName>TradeGoodsMustBeNearBeacon</defName>
    <noteTeaches>True</noteTeaches>
    <priority>-1000</priority>
    <helpTexts>
      <li>To send items or silver to orbital traders, you must build an ORBITAL TRADE BEACON and place a stockpile of items near it.</li>
    </helpTexts>
  </ConceptDef>

  <ConceptDef>
    <defName>ArrestingCreatesEnemies</defName>
    <noteTeaches>True</noteTeaches>
    <priority>-1000</priority>
    <helpTexts>
      <li>Warning: The person you are trying to arrest may not go quietly.\n\nIf you arrest a non-colonist, their entire faction will become your enemy.</li>
    </helpTexts>
  </ConceptDef>

  <ConceptDef>
    <defName>SwitchFlickingDesignation</defName>
    <noteTeaches>True</noteTeaches>
    <priority>-1000</priority>
    <helpTexts>
      <li>Note: This only designates that a colonist should flick the switch.\n\nNothing will actually happen until a colonist (with the Flicker work type) comes and flicks the switch by hand.</li>
    </helpTexts>
  </ConceptDef>


</Defs>