
=============== Where's my save data? ======================
============================================================

To find saved games or config data:

1. Start the game.
2. Open the options menu.
3. Click "open save data folder".

Or look in this folder, depending on your operating system:

WINDOWS:	C:/Users/[username]/AppData/LocalLow/Ludeon Studios/RimWorld/
(On Windows, the AppData folder may be hidden.)

MAC: 		/Users/[username]/Library/Application Support/RimWorld/

LINUX: 		/home/[username]/.config/unity3d/Ludeon Studios/RimWorld/

Deleting config files will reset them. This can be useful if the game is borked and won't start.

For debugging and troubleshooting, the output_log.txt file is in the _Data folder in the game install folder.

Why is it like this? Modern operating systems separate changing data from program installations for several reasons:
	-First, it allows different users to have different save and config data.
	-Second, it enhances security, because it allows the program to run without having permission to write to disk anywhere outside its own little save folder.
	
OVERRIDING:
You can override the save data folder. This is useful, for example, if you want to install the game on a USB stick so you can plug and play it from anywhere.
To do this, add this to the end of the command line used to launch the game:

-savedatafolder C:/Path/To/The/Folder

So it'll look something like this:

C:/RimWorld/RimWorld.exe -savedatafolder C:/Path/To/The/Folder

If you don't start the path with anything, it'll be relative to the game's root folder. So you could do this, to have the game save data in a folder called SaveData in its own root folder:

-savedatafolder SaveData

Be sure the game is running with permission to modify the folder. It may not work properly if, for example, you run the game under default permissions on its own install folder.
	
	
====================== Modding =============================
============================================================
	
For info on how to mod, see:

The RimWorld wiki modding page: http://rimworldwiki.com/Modding

The Modding forum: http://ludeon.com/forums/index.php?board=12.0

The modding help forum: http://ludeon.com/forums/index.php?board=14.0

Tynan's modding notes: https://docs.google.com/document/d/1heWyVT_RfOfZDIaI3LVZM8nkyS3-a9f0QyNs9azvBDk/pub

A partial source release is included with the game in the Source folder.
Here you'll find a few of the source files for the base game for your reference.
You can also decompile the whole game using a .NET decompiler like dotPeek or ILSpy.


=================== Help Tranlsate! ========================
============================================================
	
RimWorld comes with a number of translations. All non-English translations are fan-made.

If you have another language to add or something to correct in an existing translation, you can! Check out the fan translation hub on the forum here:

http://ludeon.com/forums/index.php?board=17.0



================== Additional credits ======================
============================================================

Free sounds are courtesy of:

    Research bubbling: Glaneur de sons
    Click: TicTacShutUp
    Shovel hits: shall555
    Pick hits: cameronmusic
    Building placement: joedeshon and HazMatt
    Flesh impacts: harri
    Food drop: JustinBW
    Nutrient paste dispenser: raywilson
    Weapon handling: S_Dij, KNO_SFX
    Corpse drop: CosmicEmbers and Sauron974
    Growing done pop: yottasounds
    Flame burst: JoelAudio (Joel Azzopardi)
    Interface pops: Volterock, patchen, broumbroum
    Melee miss: yuval
    Construction drill A: cmusounddesign
    Construction drill B: AGFX
    Construction ratchet: gelo_papas
    Construction rummaging: D W
	
	
================== License clarification ===================
============================================================

In purchasing RimWorld, you purchase a perpetual license to install and use the software on up to five devices you own.

You may not share game files or download links thereof. You may not install the software on someone else's machine.

By modding the game you agree to these restrictions:
	-You're welcome to make whatever mod you like and distribute it as broadly as possible.
	-You may only distribute RimWorld mods non-commercially (for free) without discriminating who takes them.
	-You may accept donations, but they may not be tied to the delivery of a specific product or service.

This is not a complete description of the license. By writing this partial license agreement here, Ludeon Studios does not give up any other rights, express or implied. These notes are simply for clarification.
