// Auxilary lights

vertex_program DeferredShading/post/glsl/LightMaterial_vs glsl

{

	source DeferredShading/post/glsl/LightMaterial_vs.glsl

	default_params

	{

		param_named_auto invProj inverse_projection_matrix

		param_named_auto vpWidth viewport_width

		param_named_auto vpHeight viewport_height

	}

}

fragment_program DeferredShading/post/glsl/LightMaterial_ps glsl

{

	source DeferredShading/post/glsl/LightMaterial_ps.glsl

	default_params

	{

		param_named_auto worldView worldview_matrix

		

		param_named_auto lightDiffuseColor custom 1

		param_named_auto lightSpecularColor custom 2

		param_named_auto lightFalloff custom 3

		

		param_named tex0 int 0

		param_named tex1 int 1

	}

}