material player_material
{
	technique
	{
		pass
		{
			ambient 1 1 1 1
			diffuse 1 1 1 1
			specular 0.0 0.0 0.0 1
			emissive 0.6 0.6 0.6

			texture_unit
			{
				texture PlayerColour.tga
				tex_coord_set 0
				colour_op modulate
				scale 1 1
				scroll 0 0
				rotate 0
			}
		}
	}
}
material defaultLambert
{
	technique
	{
		pass
		{

			texture_unit
			{

			}
		}
	}
}