---Camera follows a Quadratic Bézier Curve when using scrollwheel---
http://en.wikipedia.org/wiki/Bezier_curve#Quadratic_curves

//Explaination: keyword  (float)X  (float)Y  (float)Z

#EndPointNear 0 30 -90
#EndPointFar 0 500 -90
#ControlPoint 0 40 -90

#LookAtPointNear 0 20 0
#LookAtPointFar 0 20 75

//Explaination: StartZoom  (float)zoomFactor
    zoomFactor must be a value between 0.0 and 1.0
    where 1.0 is at EndPointNear and 0.0 is at EndPointFar
#StartZoom 0.5
#ZoomSensitivity 0.35
