#PRESS_ANY_KEY = Press any key
#MENU_WELCOME = Welcome,
#MENU_START = Start
#MENU_OPTIONS = Options
#MENU_HELP = Help
#MENU_EXIT = Exit
#MENU_REGISTER = Register
#MENU_SCORES = Scores
#MENU_BEST_SCORE = Your best score:

#MENU_SOUND_VOLUME = Sound volume
#MENU_MUSIC_VOLUME = Music volume
#MENU_SAVE = OK

#MENU_RESUME = Resume

#MENU_END_GAME = Exit

#MENU_CONTINUE = Continue
#MENU_NEW_GAME = New game

#MENU_SCORES = Scores:
#MENU_LEVEL = Level:
#MENU_LIFES = Lives:

#MENU_HELP_PAGE = Page
#MENU_HELP_NUM = num
#MENU_HELP_OF = of
#MENU_HELP_AMOUNT = amount

#MENU_CHEAT = Cheat
#MENU_ARMOR = Health
#MENU_ARMOR_NORMAL = normal
#MENU_ARMOR_INFINITY = infinity
#MENU_CHEAT_LEVEL = Level
#MENU_CHEAT_WARNING1 = High scores will not be recorded
#MENU_CHEAT_WARNING2 = while cheat mode is on

#MENU_LEVEL_DONE_OK = Continue
#MENU_LEVEL_DONE_SCORES = Level score:
#MENU_LEVEL_DONE_MONSTERS = Monsters destroyed:
#MENU_LEVEL_DONE_COMPLETE = Level complete
#MENU_LEVEL_DONE_TIME = Time:

#MENU_BOSS_DONE_COMPLETE = Well done!
#MENU_BOSS_DONE_STR1 = You have defeated
#MENU_BOSS_DONE_FIRST = first villain. 
#MENU_BOSS_DONE_SECOND = second villain.
#MENU_BOSS_DONE_THIRD = third villain.

#MENU_GAME_OVER = GAME OVER

#LOADING = Loading...

#ON = on
#OFF = off

#MENU_GAME_WIN_HEADER = Congratulations!
#MENU_GAME_WIN_STR1 = You have defeated all enemies and saved the underwater kingdom

#HELP0_1 = The underwater kingdom is in danger. 
#HELP0_2 = Four villains cause troubles 
#HELP0_3 = to underwater inhabitants.
#HELP1_1 =  Your mission is to get through labyrinths
#HELP1_2 =of levels and fight these villains.You must 
#HELP1_3 =gather several gate keys to advance to  
#HELP1_4 =next level.The keys are kept by monsters    
#HELP1_5 =who also guard the gates  to the villains.  
#HELP1_6 = To get a key you 
#HELP1_7 = have to  entrap a   
#HELP1_8 = monster into an air  
#HELP1_9 = bubble and touch 
#HELP1_10 = the bubble.
#HELP2_1 = A. Launch a bubble
#HELP2_2 = 1. Move up
#HELP2_3 = 2. Move right
#HELP2_4 = 3. Move down
#HELP2_5 = 4. Move left
#HELP2_6 = SELECT. Jump forward
#HELP3_1 = You will meet the following monsters 
#HELP3_2 = during the game:
#HELP3_3 = - Octopus - this is the slowest and 
#HELP3_4 = least dangerous monster. However, don't 
#HELP3_5 = come too close or it will hurt. Jump on
#HELP3_6 = to it once  to protect yourself.
#HELP3_7 = - Crab. Moves back and forth and 
#HELP3_8 = when it sees Ozzy, it runs towards 
#HELP3_9 = him.
#HELP4_1 = - Pyrania. Swims around and 
#HELP4_2 = attacks Ozzy when Ozzy comes 
#HELP4_3 = close.
#HELP4_4 = - Horn fish. Swims around 
#HELP4_5 = and tries to head butt Ozzy
#HELP4_6 =  when Ozzy comes close.
#HELP4_7 = - Sneaky fish. Swims, hides 
#HELP4_8 = and can attack suddenly.
#HELP5_1 = - Jumping fish.Jumps around. 
#HELP5_2 = - Nail fish. Swims around, 
#HELP5_3 = shoots bullets at Ozzy when 
#HELP5_4 = Ozzy comes within its sight.
#HELP5_5 = - Bubble fish. Swims around,
#HELP5_6 =  shoots deadly bubbles at Ozzy  
#HELP5_7 = when Ozzy comes within its
#HELP5_8 =  sight.
#HELP6_1 = Some monsters can carry bonuses, 
#HELP6_2 = other bonuses can lay on the bottom.
#HELP6_3 = - Invulnerability. Bonus that makes Ozzy invulnerable for a short time period.
#HELP6_5 = - Random. Adds another bonus 
#HELP6_6 =  to the screen 
#HELP6_7 = 
#HELP6_8 = - Haste, Ozzy moves faster for
#HELP6_9 = a time period.
#HELP7_1 = - Fast missile. Bubbles that 
#HELP7_2 = Ozzy  throws moves faster for
#HELP7_3 =  a time period.
#HELP7_4 = - Life. Extra life.
#HELP7_5 = - Power Jump. Ozzy jumps higher, 
#HELP7_6 = for a time period.
#HELP7_7 = - Fast shoot. Ozzy throws 3 bubbles 
#HELP7_8 = in a row for a time period.
#HELP8_1 = - Air. This bonus increases
#HELP8_2 = level or air. 
#HELP8_4 = - Armor. This bonus increases 
#HELP8_5 = Ozzy's armor class
#HELP8_6 = - Lava. One or more puddles
#HELP8_7 = of lava spread around when this bonus bursts.  Monsters will be killed if touched by lava.
#HELP9_1 = - Reaction bubble.  Flies around on a level killing monsters on its way for while.
#HELP9_2 = It's possible to change its direction by touching it. .
#HELP9_3 = 
#HELP9_4 = - Bubbling bomb. When bursts,  
#HELP9_5 = catches all near by monsters into bubblesull of bubbles bomb.
#HELP9_6 =  - Sometimes, different letters fall out 
#HELP9_7 = of killed monsters. Collect letters to make the word OZZY, and you will get a bonus-level.
#HELP10_1 = Bonus points:
#HELP10_2 = - gives 100 points
#HELP10_3 = - gives 250 points
#HELP10_4 = - gives 300 points
#HELP10_5 = - gives 400 points
#HELP10_6 = - gives 500 points
#HELP10_7 = When you get 25000 points you
#HELP10_8 = will be granted an extra life. 
#HELP11_1 = Air Bar –shows the level of air left.
#HELP11_2 = Air is needed for inflating bubbles. With no air, Ozzy can’t shoot bubbles.
#HELP11_3 = Ozzy must stand still for a while to catch a breath.
#HELP11_4 = Press TAB on your keyboard or click this button to view a level map. 
 
#MENU_YOU_SURE_EXIT = Are you sure to exit the game?
#MENU_YOU_SURE_ABORT = Are you sure to abort the game?
#MENU_YES = Yes
#MENU_NO = No
#MENU_FULL = Full screen
#MENU_WIN = Window
#MENU_MODE = Display mode
#MENU_BACK = Back
#MENU_OK = OK
#MENU_MENU = Menu

#MENU_SCORES_STR1 = Scores
#MENU_MAIN_STR1 = Click here if it's not you
#MENU_MAIN_STR2 = here
#MENU_MAIN_STR3 = if it's not you
#MENU_MAIN_STR4 = Welcome,
#MENU_PLAYER_STR1 = What is your name?
#MENU_SELECT = Select
#MENU_DELETE = Delete
#MENU_CREATE = Create
#MENU_YOU_SURE_DELETE = Are you sure to delete player?
#MENU_BONUS_LEVEL = Bonus level
#MENU_ABORT = Abort
#MENU_DOOR = Press "up" to level up
#MENU_KEYS_REMAIN1 = key left!
#MENU_KEYS_REMAIN2 = keys left!
#MENU_DOOR_OPEN = Gate is opened somewhere!
#TUTORIAL_TITLE = New elements:
#TUTORIAL_MONSTER1 = Crab. Moves back and forth and when it sees Ozzy, it runs towards him.
#TUTORIAL_MONSTER2 = Pyrania. Swims around and attacks Ozzy when Ozzy comes close.
#TUTORIAL_MONSTER3 = Nail fish. Swims around, shoots bullets at Ozzy when Ozzy comes within its sight.
#TUTORIAL_MONSTER4 = Bubble fish. Swims around, shoots deadly bubbles at Ozzy. 
#TUTORIAL_MONSTER5 = Sneaky fish. Swims, hides and can attack suddenly.
#TUTORIAL_MONSTER6 = Horn fish. Swims around  and tries to head butt Ozzy when Ozzy comes close.
#TUTORIAL_MONSTER7 = Jumping fish.Jumps around. 
#TUTORIAL_BONUS1 = Armor. This bonus increases Ozzy's armor class.
#TUTORIAL_BONUS2 = Haste, Ozzy moves faster for a time period.
#TUTORIAL_BONUS3 = Power Jump. Ozzy jumps higher, for a time period.
#TUTORIAL_BONUS4 = Fast missile. The bubbles that Ozzy  throws moves fast for a time period.
#TUTORIAL_BONUS5 = Fast shoot. Ozzy throws 3 bubbles in a row for a time period.
#TUTORIAL_BONUS6 =  Air. This bonus increases Ozzy's level of air. 
#TUTORIAL_BONUS7 =  Random. Adds another bonus to the screen.
#TUTORIAL_BONUS8 = Invulnerability. Bonus, making Ozzy invulnerable for a while. 
#TUTORIAL_BONUS9 =  Life. Adds an extra life.
#TUTORIAL_BONUS10 = Bubbling bomb. When bursts, catches all near by monsters into bubbles.
#TUTORIAL_BONUS11 = Lava. Monsters will be killed when touched by lava.
#TUTORIAL_BONUS12 = Jet bubble. Flies around on a level killing monsters on its way for while.
#MENU_GAME_START_STR1 = Press SPACE, ENTER or left mouse button to launch a bubble.
#LEVEL_DONE_BONUS_LEVEL = Next level will be a bonus one

#TUTORIAL_HINT1_1 = Did you know that:
#TUTORIAL_HINT1_2 = The first turtles appeared 200 million years ago and have not practically 
#TUTORIAL_HINT1_3 = changed a lot for the last 150 million years!
#TUTORIAL_HINT2_1 = Did you know that…
#TUTORIAL_HINT2_2 = The biggest turtle Goliath is 1,35 meter length, and its weight is up to 385 kg! 
#TUTORIAL_HINT2_3 = Snapping turtles can reach 1,4 meters length and have weight of 200 kg!
#TUTORIAL_HINT3_1= Explore carefully the level. There are a lot of hidden treasures. 
