[bonus]

FALLING_BONUS_VELOCITY_X = 3
FALLING_BONUS_VELOCITY_Y = -7

ARMOR_PER_BONUS = 30

BONUS_SPEED_TIMEOUT = 500
SPEED_PER_BONUS = 4

BONUS_JUMP_SPEED_TIMEOUT = 500
JUMP_SPEED_PER_BONUS = 6

BONUS_FIRE_TIMEOUT = 500
FIRE_TIMEOUT_PER_BONUS = 20

BONUS_BOBBLE_TIME_OUT = 500
BOBBLE_SPEED_PER_BONUS = 5

BONUS_IMMORTAL_TIME_OUT = 500

BONUS_SCORE_ALL_TIMEOUT = 500
SCORE_BONUS_PER_BOBBLE = 50

SCORES1_PER_BONUS = 100
SCORES2_PER_BONUS = 250
SCORES3_PER_BONUS = 300
SCORES4_PER_BONUS = 400
SCORES5_PER_BONUS = 500

BONUS_LIFETIME = 1000

LETTER_PROBABILITY = 2

BONUS_LEVEL_TIMEOUT = 1000
BONUS_LEVEL_BONUS_PERIOD =  15
BONUS_LEVEL_BONUS_TIMEOUT = 80

MISSILE_BOBBLE_VELOCITY_X = 8
MISSILE_BOBBLE_VELOCITY_Y = 8

[flower]

FLOWER_DAMAGE = 15
FLOWER_ATACK_TIMEOUT = 30

[gunner]

GUNNER_WALK_VELOCITY = 2
GUNNER_SHOOT_TIMEOUT = 60
GUNNER_DAMAGE = 15

BULLET_VELOCITY = 8
BULLET_DAMAGE = 20

[hero]

BOBBLE_VELOCITY_X = 7
BOBBLE_VELOCITY_Y = 4

BOBBLE_DISTANCE_MAX = 50

SCORES_PER_BOBBLE = 10

HERO_WALK_VELOCITY = 4
HERO_JUMP_VELOCITY = 16
HERO_JUMP_VELOCITY_X = 4
HERO_CLIMB_VELOCITY = 4

HERO_BLINK_COUNT = 70

HERO_ARMOR_MAX = 100

HERO_SHOOT_TIMEOUT = 30

SCORES_PER_LIFE = 25000

[jumper]

JUMPER_JUMP_VELOCITY_X = 3
JUMPER_JUMP_VELOCITY_Y = 14

JUMPER_DAMAGE = 15

[lobster]

LOBSTER_WALK_VELOCITY = 2
LOBSTER_JUMP_HEIGHT = 2

LOBSTER_ATACK_DISTANCE = 150
LOBSTER_ATACK_VELOCITY = 9

LOBSTER_DAMAGE = 20

[physics]

GRAVITY = 1
JUMPPAD_GRAVITY = 1.50
VELOCITY_Y_MAX = 13

[bobbled]

BOBBLED_TIMEOUT = 400

[octopus]

OCTOPUS_WALK_VELOCITY = 1 
OCTOPUS_JUMP_HEIGHT = 2
OCTOPUS_DAMAGE = 10

[jumppad]

JUMPPAD_HERO_VELOCITY_Y = 30

JUMPPAD_HORIZONTAL_HERO_VELOCITY_Y = 30
JUMPPAD_HORIZONTAL_HERO_VELOCITY_X = 3

[pirate]

PIRATE_FLY_VELOCITY_X = 2
PIRATE_FLY_VELOCITY_Y = 2
PIRATE_ATACK_VELOCITY_X = 16

PIRATE_DAMAGE = 20

[cambala]

CAMBALA_FLY_VELOCITY_X = 2
CAMBALA_FLY_VELOCITY_Y = 2

CAMBALA_DAMAGE = 20

CAMBALA_HIDE_COUNT = 100

CAMBALA_ATACK_VELOCITY_X = 8
CAMBALA_ATACK_COUNT = 150

[fisher]

FISHER_DAMAGE = 10
FISHER_FLY_VELOCITY_X = 1
FISHER_FLY_VELOCITY_Y = 2
FISHER_BOOST_VELOCITY_X = 10

[oldFish]

OLD_FISH_DAMAGE = 30
OLD_FISH_WOUND = 10

OLD_FISH_VELOCITY_X = 4
OLD_FISH_VELOCITY_Y = 11

OLD_FISH_BULLET_DAMAGE = 10
OLD_FISH_BULLET_VELOCITY_X = 15
OLD_FISH_BULLET_DISTANCE = 500

OLD_FISH_AFTER_SHOOT_TIMEOUT = 40

OLD_FISH_SCORES = 3000

[redFish]

 RED_FISH_WOUND = 10
 RED_FISH_DAMAGE = 30

 RED_FISH_VELOCITY_X = 3

RED_FISH_SCORES = 5000

 LITTLE_FISH_TTL = 400
 LITTLE_FISH_DAMAGE = 10

 LITTLE_FISH_VELOCITY_X = 7
 LITTLE_FISH_VELOCITY_Y = 7

 LITTLE_FISH_ROTATE_COUNT = 30

[redPirate]

 RED_PIRATE_DAMAGE = 10
 RED_PIRATE_WOUND = 10

 RED_PIRATE_VELOCITY_X = 18
 RED_PIRATE_VELOCITY_Y = 18

 RED_PIRATE_BULLET_DAMAGE = 20

RED_PIRATE_SCORES = 2000

[shell]

SHELL_VELOCITY_X = 6
SHELL_VELOCITY_Y = 3

SHELL_DAMAGE = 30
SHELL_WOUND = 10

SHELL_SCORES = 1000

[shooter]

SHOOTER_FLY_VELOCITY_X = 2
SHOOTER_FLY_VELOCITY_Y = 2
SHOOTER_DAMAGE = 20
SHOOTER_BULLET_VELOCITY = 8
SHOOTER_BULLET_DAMAGE = 20
