[data]
decors=13
tiles=17
levels = 1
shift = 8

[frame]
Uppad = data/elems4/ground_4.jpg
DownPad = data/elems4/ground_4.jpg
down = 2
down1 = q
down1rep = p
down2 = o

[backgroundMain]
sprite = data/backs/back4.jpg

[backgroundBoss]
sprite = data/bosses/boss_back4.jpg

[tile1]
code = a
sprite = data/elems4/balkon_big.jpg
h=1
l=3
type = 0

[tile2]
code = b
sprite = data/elems4/balkon_big_1.jpg
h = 1
l = 3
type = 1

[tile3]
code = c
sprite = data/elems4/balkon_small.jpg
h = 1
l = 1


[tile4]
code = d
sprite = data/elems4/balkon_small_1.jpg
h = 1
l = 1
type = 1


[tile5]
code = e
sprite = data/elems4/ground_1.jpg
h = 1
l = 2
type = 1

[tile6]
code = f
sprite = data/elems4/ground_1_2z.jpg
h = 1
l = 2
type = 1

[tile7]
code = g
sprite = data/elems4/ground_2.jpg
h = 1
l = 1
type = 1

[tile8]
code = h
sprite = data/elems4/ground_2_2z.jpg
h = 1
l = 1
type = 1

[tile9]
code = i
sprite = data/elems4/ground_3.jpg
h = 1
l = 3
type = 1

[tile10]
code = j
sprite = data/elems4/ground_3_2z.jpg
h = 1
l = 3
type = 1

[tile11]
code = k
sprite = data/elems4/ground_4.jpg
h = 1
l = 1
type = 1

[tile12]
code = l
sprite = data/elems4/ground_4_2z.jpg
h = 1
l = 1
type = 1

[tile13]
code = m
sprite = data/elems4/ground_5.jpg
h = 2
l = 2
type = 1

[tile14]
code = n
sprite = data/elems4/ground_6.jpg
h = 2
l = 1
type = 1

[tile15]
code = o
sprite = data/elems4/ground_big.jpg
h = 2
l = 3
type = 1

[tile16]
code = p
sprite = data/elems4/send.jpg
h = 1
l = 1
type = 1

[tile17]
code = q
sprite = data/elems4/send_1.jpg
h = 1
l = 1
type = 1

[decor1]
code = r
sprite = data/elems4/decor_4.jpg
h = 103
l = 91

[decor2]
code = s
sprite = data/elems4/decor_5.jpg
h = 67
l = 100

[decor3]
code =  t
sprite = data/elems4/decor_7.jpg
h = 330
l = 163
type = 1

[decor4]
code = u
sprite = data/elems4/decor_8.jpg
h = 238
l = 70

[decor5]
code = v
sprite = data/elems4/railing.jpg
h = 78
l = 40	

[decor6]
code = w
sprite = data/elems4/between_1.jpg
h = 53
l = 40
type = 1

[decor7]
code = x
sprite = data/elems4/between_2.jpg
h = 53
l = 40
type = 1

[decor8]
code = y
sprite = data/elems4/semiback_3.jpg
h = 52
l = 80
type=1

[decor9]
code = z
sprite = data/elems4/colum_1.jpg
h = 90
l = 80
type = 1

[decor10]
code = {
sprite = data/elems4/colum_3.jpg
h = 90
l = 80
type = 1

[decor11]
code = |
sprite = data/elems4/relief_1.jpg
h = 37
l = 80

[decor12]
code = }
sprite = data/elems4/relief_add.jpg
h = 111
l = 80
type = 1

[decor13]
code = 	~
sprite = data/elems4/relief_left.jpg
h = 74
l = 80  
type = 1      	
